Struct IfMatch
pub struct IfMatch(/* private fields */);
Expand description
If-Match
header, defined in
RFC7232
The If-Match
header field makes the request method conditional on
the recipient origin server either having at least one current
representation of the target resource, when the field-value is “*”,
or having a current representation of the target resource that has an
entity-tag matching a member of the list of entity-tags provided in
the field-value.
An origin server MUST use the strong comparison function when
comparing entity-tags for If-Match
, since the client
intends this precondition to prevent the method from being applied if
there have been any changes to the representation data.
§ABNF
If-Match = "*" / 1#entity-tag
§Example values
"xyzzy"
- “xyzzy”, “r2d2xxxx”, “c3piozzzz”
§Examples
use rama_http_headers::IfMatch;
let if_match = IfMatch::any();
Implementations§
Trait Implementations§
§impl HeaderDecode for IfMatch
impl HeaderDecode for IfMatch
§fn decode<'i, I>(values: &mut I) -> Result<IfMatch, Error>where
I: Iterator<Item = &'i HeaderValue>,
fn decode<'i, I>(values: &mut I) -> Result<IfMatch, Error>where
I: Iterator<Item = &'i HeaderValue>,
Decode this type from an iterator of
HeaderValue
s.§impl HeaderEncode for IfMatch
impl HeaderEncode for IfMatch
§fn encode<E>(&self, values: &mut E)where
E: Extend<HeaderValue>,
fn encode<E>(&self, values: &mut E)where
E: Extend<HeaderValue>,
Encode this type to a
HeaderValue
, and add it to a container
which has HeaderValue
type as each element. Read more§fn encode_to_value(&self) -> HeaderValue
fn encode_to_value(&self) -> HeaderValue
Encode this header to
HeaderValue
.§impl TypedHeader for IfMatch
impl TypedHeader for IfMatch
§fn name() -> &'static HeaderName
fn name() -> &'static HeaderName
The name of this header.
impl StructuralPartialEq for IfMatch
Auto Trait Implementations§
impl !Freeze for IfMatch
impl RefUnwindSafe for IfMatch
impl Send for IfMatch
impl Sync for IfMatch
impl Unpin for IfMatch
impl UnwindSafe for IfMatch
Blanket Implementations§
§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self> ⓘ
fn with_context(self, otel_cx: Context) -> WithContext<Self> ⓘ
§fn with_current_context(self) -> WithContext<Self> ⓘ
fn with_current_context(self) -> WithContext<Self> ⓘ
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
§fn and<P, B, E>(self, other: P) -> And<T, P>
fn and<P, B, E>(self, other: P) -> And<T, P>
Create a new
Policy
that returns Action::Follow
only if self
and other
return
Action::Follow
. Read more